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✵ Open for internships
& collaborations
FH
Folio Vol.01 / MMXXVI
Miami · Madrid
25°46′N 80°11′W
Section drawing of two elevated pavilions above a teal water line, with birds and wireframe hills behind
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Francisco Herrero [ARQ]

01 About 02 Projects 03 Services 04 Contact

✦SELECTED WORKS - 2026✦
←  Index

About me

I’m Francisco Herrero, a fourth‑year Bachelor of Architecture student at the University of Miami School of Architecture in Coral Gables, Florida, with a minor in Civil Engineering. I design buildings and public spaces in Miami and across Florida, and I make the drawings, renders, models and films that explain them.

I’m originally from Spain, and that background shapes how I understand space, urban life and architectural identity. Recognized on the Dean’s List for academic performance, I am passionate about architecture as a tool to shape meaningful spatial experiences, with a particular interest in the relationship between structure, materiality, and context.

Education

University of Miami
B.Arch, Civil Engineering minor
GPA 3.9 · Dean’s List 2023 · 2026

Experience

Architecture Intern
Studio Ignacio Garcia Donoso
Madrid · 2023
Concept development, 3D models, technical drawings and presentation visuals. Office work is not shown here.

Studios

HALO · Spring 2026 · Carie Penabad · with Tarek Shiber
The Harbor Crest · Fall 2025 · Patirki Hernandez Astigarraga · with Tarek Shiber
Malla Market · Spring 2025 · Allan Shulman
Arcade Court and Avilés · Fall 2024 · D’Ann Tollett

Honors

Dean’s List, School of Architecture · 2023 – 2026
National Society of Leadership and Success
The Honor Society

Software

Revit · Rhino · Grasshopper
AutoCAD · Lumion · D5
Photoshop · Illustrator · InDesign

Image credits

All drawings, renders, models and films on this site are my own studio work. HALO and The Harbor Crest were designed with Tarek Shiber.
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My projects

Five — 2023 / 2026
HALO sports complex in Miami Beach, black and white render

HALO

Sports Complex · Miami Beach
01
The Harbor Crest academic and cultural complex at Deering Estate, black and white render

The Harbor Crest

Academic & Cultural Complex · Deering Estate
02
Malla Market fish market on the Miami River, black and white render

Malla Market

Fish Market · Miami River
03
Arcade Court mid-rise mixed-use building, black and white render

Arcade Court

Mid‑Rise Mixed‑Use Building
04
Avilés row house in St. Augustine, black and white render

Avilés

Row House · St. Augustine
05
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What I do

Six — Practice areas

Work spans computational form-making, spatial design, visualization and fabrication. Whatever the scale, the aim stays the same — precise technique in service of light, material, and the story a space tells.

Tools
Rhino · Grasshopper · SubD
Revit · AutoCAD · Enscape
Photoshop · Illustrator · InDesign
Premiere · After Effects
01

Computational design & form-making

Digital modelling across architecture, objects and speculative environments. Rhino, SubD and Grasshopper drive complex geometry and iterative form studies that hold together from the detail up to the site.
02

Objects & digital sculpture

Product-scale experiments, furniture and sculptural artifacts — architectural thinking carried beyond the building, with attention to material expression and how a thing is actually made.
03

Architecture & spatial design

Conceptual and spatial design for buildings, interiors, public space and urban conditions, worked through climate, culture, circulation and the relationship between a person and a place.
04

Atmospheric visualization

Cinematic renderings, material studies and visual narratives. Rendering and post-production are treated as design tools rather than a final step — a way to test mood, light and experience.
05

Video & post-production

Short films, project videos, exhibition documentation and motion graphics. Sequencing, pacing, colour and sound assembled so that a design reads as a story.
06

Model-making & fabrication

3D printing, laser cutting, CNC milling, woodworking and casting — where digital design meets the constraints, and the pleasures, of making something by hand.
Approach

An artistic approach held against technical precision. Light, material, composition and storytelling carry as much weight as the model that produces them.

Process

Every project begins with a conversation — about the idea, the constraints, and what the work actually needs to do. From there the vision is translated into drawings, images and objects.

Let’s build something beautiful Get in touch  →
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Get in touch

For inquiries related to internships, university applications, or academic collaborations, please feel free to get in touch.

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