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Open for internships
& collaborations
FH
Folio Vol.01 / MMXXVI
Miami · Madrid
25°46′N 80°11′W
Sectional render with birds
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Francisco Herrero [ARQ]
01 About 02 Projects 03 Services 04 Contact

SELECTED WORKS - 2026
←  Index
About me

I am a fourth‑year architecture student at the University of Miami, originally from Spain, where my cultural background strongly informs my understanding of space, urban life, and architectural identity.

Recognized on the Dean’s List for academic performance, I am passionate about architecture as a tool to shape meaningful spatial experiences, with a particular interest in the relationship between structure, materiality, and context.

Education
University of Miami
B.Arch, Civil Engineering minor
GPA 3.9 · Dean’s List 2023 · 2026
Experience
Architecture Intern
Studio Ignacio Garcia Donoso
Madrid · 2023
Software
Revit · Rhino · Grasshopper
AutoCAD · Lumion · D5
Photoshop · Illustrator · InDesign
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My projects
Five — 2023 / 2026
HALO
HALO
Sports Complex · Miami Beach
01
The Harbor Crest
The Harbor Crest
Academic & Cultural Complex · Deering Estate
02
Malla Market
Malla Market
Fish Market · Miami River
03
Arcade Court
Arcade Court
Mid‑Rise Mixed‑Use Building
04
Avilés Row House
Avilés
Row House · St. Augustine
05
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What I do
Six — Practice areas

Work spans computational form-making, spatial design, visualization and fabrication. Whatever the scale, the aim stays the same — precise technique in service of light, material, and the story a space tells.

Tools
Rhino · Grasshopper · SubD
Revit · AutoCAD · Enscape
Photoshop · Illustrator · InDesign
Premiere · After Effects
01
Computational design & form-making
Digital modelling across architecture, objects and speculative environments. Rhino, SubD and Grasshopper drive complex geometry and iterative form studies that hold together from the detail up to the site.
02
Objects & digital sculpture
Product-scale experiments, furniture and sculptural artifacts — architectural thinking carried beyond the building, with attention to material expression and how a thing is actually made.
03
Architecture & spatial design
Conceptual and spatial design for buildings, interiors, public space and urban conditions, worked through climate, culture, circulation and the relationship between a person and a place.
04
Atmospheric visualization
Cinematic renderings, material studies and visual narratives. Rendering and post-production are treated as design tools rather than a final step — a way to test mood, light and experience.
05
Video & post-production
Short films, project videos, exhibition documentation and motion graphics. Sequencing, pacing, colour and sound assembled so that a design reads as a story.
06
Model-making & fabrication
3D printing, laser cutting, CNC milling, woodworking and casting — where digital design meets the constraints, and the pleasures, of making something by hand.
Approach

An artistic approach held against technical precision. Light, material, composition and storytelling carry as much weight as the model that produces them.

Process

Every project begins with a conversation — about the idea, the constraints, and what the work actually needs to do. From there the vision is translated into drawings, images and objects.

Let’s build something beautiful Get in touch  →
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Get in touch

For inquiries related to internships, university applications, or academic collaborations, please feel free to get in touch.

Popl digital card QR code
Digital card
Scan or click for my Popl profile — contact details, portfolio and resume in one place.